Senior Technical Artist - Unannounced Game
Jagex
- United Kingdom
- Permanent
- Full-time
- Bridge the gap between art and engineering, supporting development through effective use of content creation tools and pipelines.
- Work autonomously to rapidly deliver feature prototypes using your in-depth knowledge of Unreal Engine workflows and capabilities.
- Collaborate with content creators to identify and implement improvements to asset creation, delivery, and maintenance pipelines.
- Deliver professional quality tools and scripts for art packages (Python, MEL, Z-script) or tools that extend to the game engine.
- Identify and implement optimizations to help achieve performance and quality targets.
- Drive quality standards and ensure all content is meeting technical specifications while hitting the art direction criteria.
- Undertake R&D endeavours on new and emerging technologies to aid with prototyping and problem solving.
- Provide feedback, mentoring and coaching for other developers & tech artists.
- Take ownership of key deliverables and drive them forward to delivery.
- Excellent knowledge and experience working on games in Unreal Engine.
- Proven experience writing and maintaining Shaders in Unreal Engine.
- Demonstrable experience of writing and maintaining Python tools for artists, in and out of engine.
- Knowledge of and exposure to traditional DCCs Maya/Blender/3ds Max etc.
- Experience using Substance Designer/Painter.
- Clear experience of writing validations in engine and maintaining them.
- Knowledge, understanding and experience of tracking and maintaining GPU performance across multiple platforms.
- Strong experience writing and maintaining technical documentation.
- Experience using Perforce or similar software.