
Expert Lighting Artist
- Guildford, Surrey
- Permanent
- Full-time
- Responsible for creating game-play and in-game cinematic lighting based on direction from the Art Director.
- Ensure that lighting assets meet runtime and disk budgeting requirements.
- Anticipate, identify, and report any potential production problems and communicate those to the Lead.
- Work collaboratively with other departments: Character, VFX, and especially Environment Art.
- Work independently and with other leads and directors to create an optimal lighting pipeline for the product.
- Stay current with industry lighting techniques.
- Work with Rendering engineers to push our engine further.
- Creation of the sky dome and cloud assets.
- Find creative ways to set industry standards.
- Create workflows and best practices for the lighting team.
- Mentor other Lighting artists, and help build an environment of creativity, trust and excellence.
- Extensive prior experience in a Lighting role, with prior experience gained in the gaming industry).
- Excellent working knowledge of Maya and Photoshop or equivalent.
- In-depth knowledge of physically based lighting.
- Strong understanding of advanced lighting fundamentals.
- Strong sense of lighting theory; color space, exposure, light fixtures, natural light, reflections etc.
- Proven track-record of leading and inspiring teams.
- Understanding of composition and the ability to enhance mood with lighting.
- Effectively use color grading and post effects to enhance the final image.
- Working knowledge of industry standard rendering concepts and processes.
- Experienced with Unreal, Unity, or other proprietary engines.
- Experience with PBR & HDR lighting.
- Familiarity with ray tracing/path tracing systems.
- Ability to use AI as a development tool.
- Experience with one or more scripting/programming languages.
- Experience with Houdini.
- Knowledge of photography principles and image correction techniques.
- Experience playing Call of Duty or similar FPS games