
Senior Enemy AI Designer
- Knutsford, Cheshire
- Permanent
- Full-time
- Under the direction of the Lead Designer, you will design high quality AI behaviours for co-op, NPC, and enemy characters, which support the vision and creative pillars of the game and IP.
- Work with gameplay coders, artists, designers, and animators to create engaging and fun AI behaviours from prototype to final.
- Ensure that the behaviours are distinctive, varied and are clearly understood by the player.
- Clearly pitch AI designs and features and liaise with designers and other disciplines to ensure the systems are understood and supported in the game.
- Define and maintain design documentation, and ensure this is clearly communicated across the team.
- Via regular reviews you will iterate on feedback from the Lead & other designers, to meet the agreed quality bar.
- Closely collaborate with other disciplines, (gameplay coders, artists, animation), understanding their role and building a positive relationship to ensure that they are involved in the design process.
- Follow design’s best practice, and ensure your work maintains stability & quality throughout development.
- Take part in design reviews, and be willing to take feedback and produce solutions.
- Play the game regularly, providing feedback in a clear and constructive manner.
- Work with the production teams & lead designer to verify that your task estimations are reasonable, communicating on progress and delivering your work to deadlines at quality.
- Encourage a culture of professionalism, collaboration, and respect.
- Proven games design experience in AAA titles, with a title shipped in an AI design position.
- Knowledge of game and AI design with a good understanding of enemy and NPC behaviours, combat and encounter design, balancing, difficulty, progression & usability. You should be able to describe the different approaches that create compelling and AI, NPC and enemy behaviours in modern games.
- A passion for creating fun and accessible games for children and families.
- Good interpersonal and communication skills (oral & written).
- Experience of scripting, ideally in Blueprint.
- Excellent rapid prototyping skills.
- Experience of games development and shipped at least one action or action/adventure title on console or PC title.
- Ability to take direction and feedback well and self-critique.
- Good problem-solving skills.
- Can understand and consider technical considerations related to design.
- Experience of UE4/ UE5 an advantage.