
Engineering - (Various Disciplines) - Talent Pool (EU)
- London
- Contract
- Full-time
Depending on your area of expertise, you may:
- Design, build, and optimize gameplay systems, AI behaviors, animation pipelines, or core engine architecture
- Develop and maintain tools that empower content creators, designers, and QA teams
- Contribute to Live Ops, build pipelines, or deployment systems for scalable and stable game delivery
- Implement and refine networking, multiplayer architecture, or backend services for seamless player experiences
- Collaborate with cross-disciplinary teams to ensure smooth integration of art, design, and systems
- Profile and optimize performance, memory usage, and load times across platforms
- Troubleshoot bugs, resolve bottlenecks, and propose clean, maintainable solutions
- 3 or more years of professional experience in engineering roles in games or related tech fields
- Shipped at least one title on PC, console, mobile, or VR/AR
- Experience in one or more areas such as gameplay, AI, tools, systems, engine, animation tech, backend services, cloud, or DevOps
- Proficiency in C++, C#, Python, or equivalent languages
- Hands-on experience with Unity, Unreal Engine, or proprietary engines
- Familiarity with source control, debugging tools, performance profiling, and agile workflows
- Comfortable working in cross-functional teams with artists, designers, and producers
- Clear written and verbal communication for documenting and sharing technical solutions
- Proactive, curious, and solution-oriented
- Passionate about games, scalable systems, and collaborative development
- Experience with AAA pipelines, real-time rendering, or platform certification
- Exposure to cloud platforms such as AWS, Azure, or GCP and CI/CD pipelines
- Familiarity with Live Ops strategies, telemetry, and remote content deployment
- Prior co-dev experience or working with distributed teams
We are sorry but this recruiter does not accept applications from abroad.