Principal DevOps Engineer
Frontier Developments
- Cambridge
- Permanent
- Full-time
- Working with our existing continuous integration and deployment system to ensure that functioning, recent builds of our games and various tools are available to those who require them, and that development progress isn't blocked by broken builds.
- Monitoring the continuous integration and deployment system to ensure a high standard of build stability, performance and quality is supported on all projects.
- Identifying areas within the continuous integration and deployment system which we can improve, adapt, and innovate allowing us to improve all aspects of the build, packaging, storage and publish process and systems.
- Ensuring that the build/package and publish process is as fast and hassle-free as possible for all our teams.
- Supporting and mentoring junior and full engineers, helping them to develop their skills.
- Using your knowledge of established DevOps procedures and infrastructure to improve our core systems and processes.
- A degree in Computer Science, Computing, or equivalent.
- Experience with continuous integration and deployment systems such as TeamCity, Jenkins, CruiseControl, BuildKite.
- Experience working with large codebases across multiple platforms.
- Recent experience with scripting languages preferably Python.
- Experience with DevOps tech stacks Docker/Terraform/K8/Go/CICD/AWS/virtualisation etc.
- In-depth knowledge of engineering and infrastructure best practices, and technical processes.
- Ability to communicate effectively with team members and stakeholders from different teams including non-technical, disciplines.
- Excellent analytical and problem-solving skills.
- A strong and relentless drive to improve environments and systemically resolve problems.
- Excellent risk assessment and management skills and in-depth knowledge of risk mitigation strategies.
- Ability to give and receive constructive feedback.
- Demonstrated ability to mentor others.
- Experience with web tool development.
- Experience with tool chains such as Xcode, CLANG, GCC for building applications targeting Windows, Mac OS X, Console and Mobile.
- Knowledge of build systems such as Jam, NMake or CMake.
- Knowledge of version control systems (preferably Perforce).