Materials Artists
Frontier Developments
- Cambridge
- Permanent
- Full-time
- Use procedural techniques to create complex, editable materials
- Maintain and update our Substance libraries
- Work with the Art team to maintain consistent high-quality materials throughout our games
- Build custom tools in Substance Designer to help improve functionality, speed, and quality
- Create custom generators and brushes in Designer for use in Painter.
- Experience of at least one full game production cycle
- Ability to appreciate, respond to and provide constructive critique
- Strong observational skills and ability to translate reference into designer materials
- Experience working collaboratively as part of a cross disciplinary team
- Extensive knowledge of Substance Designer
- Solid understanding of physically based shading and rendering
- Solid understanding of Substance Painter
- Production experience with 3D authoring software (Maya).
- Skills and experience in mentoring and coaching more junior team members
- Experience with real-time rendering
- Experience with Python or other scripting languages.
- Experience of shader creation.