
3D Artist Intern
- Edinburgh
- Training
- Full-time
- Strong portfolio supporting your talent.
- Optimising geometry and Polycount
- Understanding Real World Scale
- Attention to detail, adaptability, and receptiveness to feedback and direction.
- UV Mapping
- Basic Substance Painter or other texture software Skills
- Understanding; colour formulation, UV Mapping and texture design
- Ability to work independently or with a team to develop Characters/Models and solve problems.
- Strong interpersonal, communication skills.
- Understanding how a rig affects your character
- Create and implement 3D models using Maya or 3DS Max
- UV Mapping
- Basic Texture Skills
- Colour and Texturing
- Efficient UVmapping
- Create low poly 3D assets with high standards of visual quality and the proper technical requirements to be animated and integrated into our games
- Ensuring that the final product aligns with the project's needs and is delivered on time.
- Managing files, asset libraries, and updating procedures and documentation
- Use creativity and artistic techniques to meet project requirements
- Modelling and Texturing game-ready assets