
Technical Artist 12-month FTC- Studio Elevation (Remote within the UK)
- United Kingdom
- Contract
- Full-time
- 12-month fixed term contract
- Full time (37.5 hours per week)
- Fully remote within the UK
- Salary is competitive and dependent on experience
- Create and iterate on shaders and master materials in Unreal Engine using node graphs and HLSL, ensuring usability for the art team.
- Optimise shaders across platforms to improve performance and memory usage.
- Support the creation and optimisation of visual effects, particularly using Niagara.
- Collaborate with engineers and artists to ensure technical accessibility of features.
- Work with other disciplines (e.g. programmers, designers) to gather feedback and improve implementation.
- Contribute to defining and maintaining art workflows and pipelines.
- Document tools and processes clearly, using visual aids where helpful.
- Assist in improving team efficiency through better tools or processes.
- Help identify and resolve technical issues during production.
- Participate in discussions around technical art needs and priorities.
- Support the studio's technical art goals and maintain high standards.
- Break down tasks and dependencies to support collaborative development.
- Solid experience in shader development and optimisation
- Understanding of VFX optimisation workflows
- Highly organised with the ability to manage multiple tasks and priorities
- Strong problem-solving skills with a focus on efficiency and detail
- Working knowledge of Unreal Engine
- Clear and confident communicator
- Experience with VR development
- Familiarity with Niagara for VFX
- Interest in improving team workflows and pipeline efficiency