
Graphics Programmer - Studio Compass (Remote OR Hybrid)
- Farnborough, Hampshire
- Permanent
- Full-time
- Permanent role
- Full time (37.5 hours per week)
- Hybrid OR remote
- Salary range negotiable
- Develop and refine custom shaders and visual effects within Unreal Engine's pipeline
- Debug and resolve issues with game visuals and performance bottlenecks
- Rapidly prototype and iterate on visual effects
- Support other disciplines in creating robust and performant art content
- Set realistic budgets and constraints for visual assets
- Work independently to implement graphical systems and game features
- Write code to a professional standard that is functional, readable, and maintainable
- Create original systems, render paths, or shaders with appropriate interfaces
- Extend or refactor existing code
- Estimate task durations accurately and work within time constraints
- Balance priorities and escalate blockers when necessary
- Communicate technical designs before implementation
- Write clear documentation for features and systems
- Use diagrams or visual aids to share complex information
- Experience with Unreal Engine 5
- Kowledge of modern graphics techniques and performance trade-offs
- Advanced C++ skills, including high-performance programming
- Proficient in HLSL and material authoring
- Ability to integrate technical work with visual art
- Skilled in debugging and profiling real-time 3D applications
- Clear communicator, able to explain technical concepts to diverse teams
- Flexible and adaptable in a fast-paced studio environment
- Experience in VR development
- Interest in VR