
Tech & VFX Artist - Talent Pool (EU)
- London
- Contract
- Full-time
- Serve as a liaison between art and engineering teams, facilitating communication and solving technical challenges.
- Develop, optimize, and maintain pipelines and tools for art asset creation and integration.
- Collaborate with artists and engineers to ensure that assets meet performance, memory, and technical requirements across platforms.
- Debug and resolve technical issues related to shaders, rendering, and asset optimization.
- Implement and refine real-time visual effects, lighting setups, and material systems to achieve high-quality visuals.
- Provide technical support and training to artists, helping them leverage tools and workflows efficiently.
- Stay up to date with industry trends and technologies, incorporating innovative solutions into workflows.
- Document tools, pipelines, and best practices to ensure seamless onboarding and knowledge sharing within the team.
- 3+ years of experience as a Technical Artist in the video game industry.
- Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.
- Proficiency in scripting languages (e.g., Python, MEL, or MaxScript) and tools development.
- Strong understanding of shaders, rendering pipelines, and material creation in game engines like Unreal Engine or Unity.
- Experience with 3D modeling and texturing tools such as Maya, Blender, Substance Painter, or ZBrush.
- Knowledge of optimization techniques for performance across platforms.
- Strong analytical and debugging skills, with the ability to identify and resolve technical challenges efficiently.
- Excellent communication and teamwork abilities, with experience working closely with multidisciplinary teams.
- Ability to balance technical and creative goals, ensuring high-quality results.
- Familiarity with procedural tools like Houdini.
- Experience with visual scripting systems such as Unreal Engine's Blueprint or Unity's Shader Graph.
- Knowledge of rigging, skinning, and animation workflows.
- Experience in VR/AR development or real-time ray tracing technologies.